abandoned laundry room

real-time render

real-time render

timelapse of initial production and relight

initial lighting

initial lighting

based off this concept by Sathish Kumar

based off this concept by Sathish Kumar

walkthrough (outdated but oh well)

animation with audio

assets

assets

i love this ceiling piece

i love this ceiling piece

tile blueprint customization

construction script for prop variations

vertex paint prop material

carboard box blueprint

made using scanning and cloth simulation

made using scanning and cloth simulation

fabric customization blueprint

decal customization blueprint

decal blueprint and material

decal blueprint and material

PCG and construction script-based ivy scatter. foliage models from Quixel

abandoned laundry room

3D environment art piece produced as part of coursework for university. Recently did a relight of the scene and both are shown here.

The goal was to translate the concept art to a 3D game environment faithfully. Explored the use of modular kits, trim sheets, 3D scanning, cloth simulation, construction BPs, PCG scatter tools, vertex painting, multi-UV workflow etc.

Developed using Blender, Substance Painter, Substance Designer and Unreal Engine 5.
Foliage assets sourced from Quixel Megascans
Based on The Last of Us: Part 2 Boutique-Motel Laundry concept art by Sathish Kumar: https://www.artstation.com/artwork/mDAlv1