timelapse of initial production and relight
walkthrough (outdated but oh well)
animation with audio
tile blueprint customization
construction script for prop variations
vertex paint prop material
carboard box blueprint
fabric customization blueprint
decal customization blueprint
PCG and construction script-based ivy scatter. foliage models from Quixel
3D environment art piece produced as part of coursework for university. Recently did a relight of the scene and both are shown here.
The goal was to translate the concept art to a 3D game environment faithfully. Explored the use of modular kits, trim sheets, 3D scanning, cloth simulation, construction BPs, PCG scatter tools, vertex painting, multi-UV workflow etc.
Developed using Blender, Substance Painter, Substance Designer and Unreal Engine 5.
Foliage assets sourced from Quixel Megascans
Based on The Last of Us: Part 2 Boutique-Motel Laundry concept art by Sathish Kumar: https://www.artstation.com/artwork/mDAlv1